The World Tune Project
World Tune is a transnational sound machine which constantly generates arbitrary sounds of events and activities from all over the
world. It is lively - a permanently transforming sculpture machine which encompasses our entire globe. Horn loudspeakers
organically connected to the sculpture arise and disappear in different regions of the planet. Human sensors track local sound
events, record them with the help of microphones and portable audio recorders and finally transfer them to the digital network of the
World Tune soundsystem. Other inhabitants of the earth, no matter which particular region of the planet they reside, send the
sounds of the World Tune soundsystem to the loudspeaker sculptures. Other visitors to the World Tune loudspeakers and World
Tune homepage experience these sounds and decide if they want to change the current sound immediately...
World Tune wants to trace the changes of atmospheres and events of our planet acoustically and give the listener feedback about
the current conditions of our world. World Tune as a global, interactive soundsystem is located in a contradictory field of tension
which is characterized on one hand, by the fascination of complex "World-Explaining-Models" like, for example, Keplers "Harmonice
Mundi", Luhmanns "Social Systems" or Hawkings "Big Theory," but also on the other hand, that such global models are only
models and not final knowledge about our World. This inconsistency becomes noticible in the World Tune project by the unsettled
role of the listener. Is the listener part of the machine? Is the machine part of a man-manipulated sound and thought system? Is the
current sound a random event? Is it dependent on man, on machine, on nature? On an interweaving of all these components? Is the
result of such interweavings chance? Providence? Composition? World Tune produces a choreography of chance which lures the
passive listener by proceeding the single sound as an endless loop. Simultaneously, it converts the active listener into a producer
who perceives his environment by listening, and who makes his sound experience available for other inhabitants of the earth by
recording.
The realization of such a global soundsystem requires a medium which can send and receive sounds from all conceivable regions of
the earth. For this purpose, the Internet is not the most optimum medium (because of bandwidth limitations), but it is however,
permanently available and cheap. A virtual interface on the World Wide Web makes sure that every man gets access to the system.
It is extremely useful to integrate the networked computer as a transport medium into this system also from a philosophical aspect
because the computer is the matter's proof-of-the-fact that the system of mathematics in principle cannot be consistent. The
intellectual construction of a "universal machine" by Alan Turing (1936) manifests the definite death of the "consistent" mathematics
and simultaneously the birth of the computer (special case of the Turing machine). The existence of the Turing machine makes
provable that there are numbers which in principle are not calculable in the mathematics. So the invention of the computer makes
clear that enclosed systems cannot really be enclosed and it shows that such enclosed systems cannot describe the world more
exactly than for example the "Sacre du Printemps" from Igor Strawinsky. "Over which one cannot talk, about this one must be
silent," summarizes Wittgenstein‘s knowledge about the boundaries of logic. In this way of thinking the sound of World Tune can be
seen as the audible form of staying silent. So, World Tune is an acoustic barometer which transforms local events to transnational
sound. But, World Tune is also a musical instrument which gets composed and at the same time, composes. World Tune makes
noticeable the world as a finite system which produces tonal infinity.
The technical concept
1. Components
The loudspeaker sculpture standing outside in the landscape consists of a 30 cm one-way loudspeaker and a horn
system-unit cover (high degree of effectiveness, good weather resistance). A loudspeaker cable leads to the
amplifier which is housed in a building close to the loudspeaker. The amplifier is connected to the audio output of the
computer soundcard via audio cables (PC/Windows 95/98). The computer has a cable connection to a modem, which
is connected to the telephone outlet. The computer is configured in a way which makes entry to the World Wide Web
possible at any time (local provider).
An automation software (InstantON) starts (in a rhythm to be fixed locally) the internet connection and the web
browser Netscape(version 3, java enabled). The browser picks up the current sound of the World Tune System and
plays it as an endless loop until the automation software initiates the next sound request via Internet. Up to now
there are installed systems in Saarijärvi (Finland), Lisbon (Portugal), St.Gallen (Switzerland) and Tellow (Germany),
which are identical to the one we described here.
2. Virtual interface
The virtual interface of the World Tune sound system is a homepage provided with interactive components. You can connect to it with following URL:
http://www.worldtune.com
This interface takes on the job of doing different tasks within the system. On one hand it keeps the current sound
ready, which is retrieved by the local loudspeaker sculpture, and on the other hand it puts the recorded sounds at the
listeners‘ disposal and offers the possibility of transmitting them to the loudspeaker sculptures. And finally, it offers
the opportunity to upload sounds to the World Tune Sound Library which were recorded by the listeners. This sound
can be transmitted afterwards by anybody who visits the World Tune homesite.
3. Broadcast
To send a sound the listener and computer user retreives the engine page of the World Tune homesite, clicks the
"broadcast now" button and follows the instructions : choose a soundlibrary, choose a soundfile of this library, type in
your name, type in the country from which you are transmitting the sound and finally, click "broadcast". Having
finished this procedure the chosen sound is broadcast from the local loudspeaker sculptures and audible for every
visitor of the World Tune homesite. If you intend to broadcast a sound which was recorded by yourself you first have
to upload this sound via the upload function of the World Tune engine.
4. Upload
To upload a sound the listener/producer/user writes his 6 seconds (maximum) sound as an au-file onto the hardisk of
his computer. Then he logs onto the World Wide Web via Netscape, retreives the engine page of World Tune
homesite and clicks the "upload" button. Here he follows the instructions as stated (password: c.B3wWr). The sound
will be written to the World Tune library with short explaining remarks.
5. Listen
To listen to a sound the listener goes within immediate proximity of one of the loudspeaker sculptures (up to now:
Saarijärvi, Lisbon, Tellow, St.Gallen) or they visit the World Tune homesite. On the homesite of the World Tune
project the listener also gets detailed information about the current locations of the loudspeaker sculptures. The
World Tune machine dynamic soundsculpture is still in early stages of development . At present (August of 1998)
there are about 150 sounds from the following regions: Saarijärvi (Finland), Lisbon (Portugal), Teterow (Germany),
Brockton, Massachusetts (USA), Berlin (Germany), Moers (Germany), Springfield, Missouri (USA), Remsheid
(Germany), San Francisco, California (USA),Severn Valley (Great Britain),and Hong Kong (China).
The World Tune Team
Henry Brugsch (Great Britain)
Jens Gippner (Germany)
Harto Hållman (Finland)
Sari Kempainen (Finland)
Debbie Lincoln (USA)
Luis Loureiro (Portugal)
Wolfgang Neuhaus (Germany)
Kaija van Oik (Finland)
Jeffrey Price (USA)
Uwe Seth (Germany)
Ana Simões (Portugal)
Thomas Tack (Germany)
Charles Wesseler (Germany)
Kathy Kennedy (USA)
Online-coordination: Jeffrey Price
Transnational sounddesign: Harto Hållman
CGI, java and HTML-programming: Jens Gippner
Loudspeaker-technics: Thomas Tack
Idea, concept, realisation: Wolfgang Neuhaus
financed by: European Social Fond, Youthstart/Eurotrain,
Gesellschaft für Informationstechnologie und Pädagogik, IMBSE
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